A Game Designer’s Analysis Of QAnon This is a long read, so it's not for everyone. I'm helping a friend, whose mother is all-in on the QAnon carp. We're looking for ways to get through. I believe what he's saying is true; they are a mirror world to the game world. The basic idea is Guided Apophenia Apophenia is : “the tendency to perceive a connection or meaningful pattern between unrelated or random things (such as objects or ideas)”
Appreciate the share. A good read. I was not terribly familiar with the manner in which Q worked, but it sounds like a very powerful manner in which to convince the follower. As humans, we have a tendency to seek patterns. It is part of what allows us to create great things by conducting experiments and expanding fields of science. But it also misfires giving rise to superstition and causation / correlation fallacy. As the author lays out, it seems Q has hit upon this psychological phenomenon, and has used it to create a fictional world view. Unfortunately dealing with a Q person in your life is difficult. I have been reading stories on QAnonCasualties recently. A few success. A lot of heartache. As the article states, direct challenging of someone's beliefs is often a way to trigger a defense. I have heard other articles describe QAnon like a drug. If there is any possibility of getting the Q person off of the internet and just not interacting with it for a few weeks, that may be the only potential step that can be suggested to lower the temperature if the relationship is strained. At a certain point, even if all the Q stuff is true, what can you personally do about it? It is unhealthy to spend all your time preoccupied with things you have no real control over that make you angry. Otherwise, the only other type of success I've really heard of is people seeing reality not line up with their Q predictions (such as the failed storm on Jan 20th).