Virtual Value and Real World Weath

Discussion in 'Economics & Trade' started by monkeymonk, Jul 11, 2013.

  1. monkeymonk

    monkeymonk New Member

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    News: Video game starship worth $9,000 destroyed in ambush:

    "Players in the Pandemic Legion received an SOS and assumed it was a player in distress. It turns out the player they had put in charge of leading their fleet was actually a spy for an opposing group, who led them directly into a bunch of dreadnaughts and supercarriers. The owner of the Revenant, a player named TSID, could do little to stop the virtual bloodbath, and the rest is EVE Online history."

    After spending $9,000 of real world currency on virtual reality, the virtual wealth is obliterated leaving nothing that was actually tangible to begin with lost.

    How does virtual reality value play a factor in real world wealth? Does building virtual value in virtual reality using real money lead to real world inflation? How does this relate to the value of real world good and services? Obviously the game makers have earned real money, but how does that relate to the virtual value loss to the player(s)? What was/is the true value of this time and money? (...besides being a total waste of time and money.)
     

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